Super Mario Maker 2, though excellent, stopped receiving updates nearly two years ago, and as a result what could have been a long-standing fountain of user-created fun for years and years was cast aside by the very company that presented it in the first place. (If you want to check out SMB5, you can do so by booting up Super Mario Maker 2 and searching the creator’s Maker ID code 0G9-XN4-FNF.) The group of levels, separated into eight distinct worlds like in a traditional 2D Mario adventure, attempts to mimic the kind of design philosophies and principles that have guided Nintendo’s flagship franchises for decades, all with some additional fare extant only in Mario Maker. After much time away, I recently returned to my beloved Super Mario Maker 2 to try out a collection of 40 courses taken together in what creator Metroid Mike 64 (known as Mikey_ Mike on Switch Online) calls Super Mario Bros.
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